![]() ![]() They also wear dark blue/purple trousers and are the only mobs that are dressed like the default player (Steve). Zombies are easily identified by their green skin and blue shirts. These items will only drop from zombies killed by a player. Zombies can spawn with and drop chain armor. The looting enchantment increases the chance for these items to drop. Zombies will rarely drop shovels, swords, carrots, potatoes, Iron ingots,and armor (if equipped). Also, players can trade rotten flesh with cleric villagers.īecause they also drop carrots and potatoes on occasion, a player can use a zombie mob spawner from a dungeon to potentially collect carrots and potatoes in order to start or supplement a vegetable garden. Rotten flesh can safely be used to heal and breed tamed wolves without any risk of the wolf being poisoned, as wolves are immune to rotten flesh poisoning. Rotten flesh can be eaten by a player, but it has an 80% chance of giving a player food poisoning (the Hunger Effect). When killed, zombies drop 0-2 pieces of rotten flesh. They heal faster by making a makeshift jail cell for the villager with iron bars and a bed. However, zombie villagers can be healed by using a splash potion of weakness on them and then giving them a golden apple. Occasionally, zombies will attack villagers. As of 1.2.3, they also have a chance of spawning with a pumpkin or jack o' lantern on their head (during Halloween), wearing a random type of armor or wielding an iron sword or shovel. When the sun rises, they will burn to death above ground if they aren't under a solid block and don't have a helmet. They will attempt to break down one's door. Zombies spawn in unlit areas either above ground or underground. Zombies will also not drop down into an area if the ledge is taller than five blocks. Any item equipped in this way will be dropped after the zombie is killed. Zombies also occasionally spawn with the ability to equip dropped armor and weapons. Zombies can jump 1 block up and will crowd around doors when in pursuit of players and villagers (in Hard mode, they will break wooden doors down). Zombies come in many different variations as well, each with their own unique attacking abilities, or inflict a certain effect.Ī zombie will target a player when he or she is within a 40 block radius. However, it is possible for several zombies to collaborate and attack as a team (referred to as a siege or horde), making them more difficult to overcome. The generator requires at least 1400mb of Nutrient Distillation in its internal tank to generate power.Zombies are sometimes considered the least dangerous hostile mob in the game because they are slow and can only use close-range melee attacks. Nutrient Distillation lasts for 12 ticks per millibucket (mB), so it uses 0.08 mB/t.Įnergy production and fuel efficiency is as follows: Better capacitors increase the machine's maximum energy production rate, but do not affect fuel consumption therefore, installing a better capacitor increases fuel efficiency. Like most Ender IO machines, the Frank'n'Zombie Generator requires at least a Basic Capacitor to be installed to function. ![]() It is an upgraded version of the Zombie Generator, offering increased energy generation and fuel efficiency. It generates Micro Infinity (µI) using Nutrient Distillation. The Frank'n'Zombie Generator is a machine added by Ender IO. Consumes Nutrient Distillation to generate even more power ![]()
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